A curriculum vitae or resume is your sales pitch and it should make you look good. If it fails to do this then it has failed its sole reason for existence which is to get you hired.
Sean Wagstaff recommends this layout for a visual effects resume.
- Summary – a single paragraph that explains why you should be hired over somebody else. Include notable projects you’ve worked on and any awards or festivals that you’ve won. Be specific about your desirable qualities (you’re flexible, adaptable, hard working, technically savvy etc). Identify the special skill sets you have and use keywords like, Maya, mental ray, particles, compositing, scripting.
- Skills and toolset – this should be simple and easy to read. Use bullet points and be specific. Quote your core skills, tools and programming languages, platforms and operating systems. Your employer should be able to briefly scan through this section and determine whether or not you have the skills to be able to perform with a minimum amount of training.
- Experience (with emphasis on projects) – for school leavers there is not much you can put into this section, however if you’ve managed to land any internships or work experience this is where it should be chronicled.
- Education – once again keep it simple, where you went to school and what degree you earned. Include awards or merits of achievement that you have won, but only if they’re relevant to the position you’re applying for. Remember most people aren’t going to care what school you come from, it’s your experience, portfolio, reel, and personality that are far more important. An employer is going to hold quality in work over the name of your school.
- Personal Information – some employers do like to know a little about your personal life, remember personal not private. It is my personal preference not to include this information because I would rather relay it in person if I get as far as an interview. However when looking for a prospective new team member most employers look for people who are a good cultural fit for the team they will be working with.
Jo Ann Pacho;
“The other thing is knowing what they do in their free time. That’s something I always ask. If I know a particular department at a company is looking for a designer, and they’re all snowboarders or they’re really physical people, then I might want to try to find somebody that’s a similar type of person, because then they’ll be like-minded and they’ll mesh better.”
The tailored resume;
It has been my personal experience that a tailored resume is far and beyond better than the generic, thoughts echoed by presentation manager Doug Whip of Southern Cross Broadcasting Group Canberra. If you’re preparing any materials for a potential employer, do your research and know what the employer is looking for. If you tailor your CV and reels you stand a much better chance of showing the employer that you’re actually interested and have a basic understanding of what the strengths of the company are. For example, if you were a 3D modeller for games and you were trying to cross over to film you would want to de-emphasise low-poly modelling on your CV and reel and focus on high res modelling techniques. It pays to be specific when tailoring your material.
Emmanuel Shiu from “The Orphanage”;
When I was looking for a job, a lot of the times what I would do was try to find out what they’re doing, what are the upcoming projects that you think you may be hired for. For example when Tippett were hiring for Hellboy, it was set in WWII. If you showed work based in that era you were much more likely to grab their attention then by showing futuristic objects.
Having an interest in a niche is a definite advantage, however keep the following in mind. A 3D artist fresh out of school is highly unlikely to be employed as a lead character designer and animator. You have to ask yourself, yes I can model and rig a character, but can you model a tree or a cabbage for the background or prop piece.
Be aware, when tailoring material use common sense, you never want to come across as the starry-eyed fan. This is a quote from Brain Freisinger;
“. . . If you’re obsessed with the film, if you’re a Star Wars nut, or a Matrix nut, get a job at a different studio, because nobody’s going to like you. You’re going to be one of those guys, “Dude, DUDE, this is so cool!” Just shut up. We’ve been working on it for three years. We know.”
Be aware that short statements and key works in your CV are critical. A lot of larger studios and companies use a database system when you submit your resume. Then when they require an artist with a particular skill set or program knowledge they will simply search the database. If they want a shake artist and you have only mentioned yourself as a compositor then your resume is unlikely to be flagged within the search results.